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Walking in two worlds / Wab Kinew.

Kinew, Wab, 1981- (author.).

Summary:
"An indigenous teen girl is caught between two worlds both real and virtual in the YA fantasy debut from bestselling Indigenous author Wab Kinew. Bugz is caught between two worlds. In the real world, she's a shy and self-conscious Indigenous teen who faces the stresses of teenage angst and reserve life. But in the virtual world, her alter ego is not just confident but dominant in a massive multiplayer video game universe. Feng is a teen boy who has been sent from China to live with his aunt, a doctor on the reserve, after his online activity suggests he may be developing extremist sympathies. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as avid gamers. As their connection is strengthened through their virtual adventures, they find they have much in common in the real world, too: both must decide what to do in the face of temptations and pitfalls, and both must grapple with the impact of family and community trauma. But betrayal threatens everything Bugz has built in the virtual world, as well as her relationships in the real world, and it will take all her newfound strength to restore her friendship with Feng and reconcile the parallel aspects of her life: the traditional and the mainstream, the east and the west, the real and the virtual."-- Provided by publisher.

Record details

  • ISBN: 9780735269002
  • ISBN: 0735269009
  • Physical Description: 285 pages ; 22 cm
  • Publisher: Toronto : Penguin Teen, 2021.

Content descriptions

Target Audience Note:
HL750L Lexile
Subject: Indigenous peoples of North America > Juvenile fiction.
Video gamers > Juvenile fiction.
Self-esteem > Juvenile fiction.
Families > Juvenile fiction.
Indigenous reservations > Juvenile fiction.
Young adult fiction.
Genre: Novels.

Available copies

  • 15 of 15 copies available at SPARK Libraries.

Holds

  • 0 current holds with 15 total copies.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Abington Community Library YOUNG ADULT KINEW (Text) 50687011744458 Young Adult Fiction Available -
Albright Memorial Library YOUNG ADULT KINEW (Text) 50686016111671 Young Adult Fiction Available -
Alexander Hamilton Memorial Free Library YA KIN (Text) 37268003118593 AHMFL Young Adult Available -
Gettysburg Library YA FIC KINEW WAB (Text) 35740635789167 Young Adult Fiction Available -
Huntingdon County Library TEEN JF KIN (Text) 30298100640360 Juvenile Teen Fiction Available -
Indian Valley Public Library Young Adult Fiction Kinew (Text) 39427103604971 Young Adult Room: Young Adult Fiction Available -
Kutztown Community Library YA KIN (Text) 33249024637773 Teen Fiction Available -
Lower Macungie Library YA KIN (Text) 33400001530727 Young Adult Fiction Available -
Martin Library Teens KIN Alternate Realities (Text) 33454005909494 Teen Area Available -
Milton Public Library YA KIN (Text) 33226001096595 MLTM YA Fiction Available -

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24510. ‡aWalking in two worlds / ‡cWab Kinew.
264 1. ‡aToronto : ‡bPenguin Teen, ‡c2021.
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300 . ‡a285 pages ; ‡c22 cm
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520 . ‡a"An indigenous teen girl is caught between two worlds both real and virtual in the YA fantasy debut from bestselling Indigenous author Wab Kinew. Bugz is caught between two worlds. In the real world, she's a shy and self-conscious Indigenous teen who faces the stresses of teenage angst and reserve life. But in the virtual world, her alter ego is not just confident but dominant in a massive multiplayer video game universe. Feng is a teen boy who has been sent from China to live with his aunt, a doctor on the reserve, after his online activity suggests he may be developing extremist sympathies. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as avid gamers. As their connection is strengthened through their virtual adventures, they find they have much in common in the real world, too: both must decide what to do in the face of temptations and pitfalls, and both must grapple with the impact of family and community trauma. But betrayal threatens everything Bugz has built in the virtual world, as well as her relationships in the real world, and it will take all her newfound strength to restore her friendship with Feng and reconcile the parallel aspects of her life: the traditional and the mainstream, the east and the west, the real and the virtual."-- ‡cProvided by publisher.
5218 . ‡aHL750L ‡bLexile
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650 0. ‡aVideo gamers ‡vJuvenile fiction. ‡0sh2005007322
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650 0. ‡aYoung adult fiction. ‡0sh 85149267 ‡0(True)658556
655 7. ‡aNovels. ‡2lcgft ‡0gf2015026020 ‡0(True)962
901 . ‡a11742079 ‡bOCoLC ‡c11742079 ‡tbiblio ‡soclc

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